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Access to the WFRP Adventure Collection document is restricted.
You need a username and password to download the adventures of this collection.
Please read the following thoroughly and completely, as these are the rules
for gaining access to the WFRP Adventure Collection!
To gain access to it, you have to fulfil one of the
following conditions:
The editor will try to assure that you can access the document either
via WWW (World Wide Web), or FTP (File Transfer Protocol) by
uploading it to your site. If nothing else works, other ways may be
found, too.
Second rule: The material must be an adventure, campaign, or scenario for
use with WFRP. I don't mind if there are stats or rules to convert the
stuff to other games, too, but if it's set in another world than
Warhammer, it won't find its way into the Collection.
Third rule: No outlines, short encounters, rough ideas, unfinished works. As
most people wrote emails to me asking me about minimum sizes, or asked me to
explain how I decide if a scenario is elaborate enough, I decided to do what
I hate to do: to give you an approximate value:
I never saw any good scenario with less than 15,000 bytes of ASCII text, you
may double this value for an adventure and a campaign includes at least two
scenarios or adventures. Anything less tends to lack some vital parts or isn't
detailed enough to allow a beginning GM to play it without inventing or
improvising important parts of it, ie. flesh it out. For WFRP Adventure
Collection contributions this must be done by the author to a certain degree.
Fourth rule: Only adventure material finds its way into the Collection.
Fifth rule: No, don't ask about letting you in first and write adventures for the
Collection afterwards. No way! Never ever!!!
Sixth rule: I prefer plain ASCII text for contributions. If this is a problem
for you, try to solve it. If you cannot solve it, write me an email in which
you ask me, if I can handle format XXX or YYY? For example, RTF is very
difficult to handle for me, MS-Word 6 is acceptable, but there is the
chance that I miss some parts like footnotes, tables, illustrations, etc...
while converting, later MS-Word versions (7, 97, etc.) are more difficult
to handle, but I can view them as a last resort.
Seventh rule: As the WFRP Adventure Collection documents are written in English
(except those words you cannot find in any dictionary; those are copyright either Oliver Rosenkranz or the authors respectively), I prefer English contributions.
That doesn't mean you cannot contribute German, French, Italian, Danish, Swedish, Japanese, Spanish, Polish, or Hebrew (or any other language) documents.
It just means that you or I must find someone else to translate the stuff. So
if you cannot translate your stuff by yourself, I won't do it. If you cannot
find someone else to translate it for you, I must find someone. This may or
may not work and usually eats up a lot of time at least. As the material
must be in English in order to get included and your material must be inlcuded
in order to let you gain access to the whole Collection (see next rule), it
would probably be the best choice to translate your stuff by yourself or let
a friend of you translate it for you.
Important: You don't get access after you contributed to the project,
but after your work has been included to the WFRP Adventure Collection and
is available on the net. As I'm a busy chap and have a life to live, too
(I know that this doesn't really count as an excuse), delays are sometimes
inevitable even if you sent your finished work to me and I accepted it
right away. I have to re-edit it to fit it with the common layout of the
whole collection, I normally wait for enough new material to publish one
new volume (ie. three to five adventures) before I update the collection,
etc.
How Do I Get Access To The WFRP Adventure Collection?
This is the most frequently asked question when people learn about the WFRP Adventure
Collection. And as you're reading this text, you're probably also interested to know
the answer to that one.
Once you have the feeling that you fulfil one of these conditions
and you want to gain access to the Adventure Collection, contact
the editor Oliver Rosenkranz (email: o.rosenkranz@estensis.de) to
make sure he noticed this, too. This is extremely important,
because there is no automatic registration progress (or something
similar).
Are there any 'rules' for contributing material to the WFRP Adventure Collection?
First rule: I - the editor - own the exclusive right to decide if someone's
work can be included into the WFRP Adventure Collection.
As I got several emails with offers to contribute short stories, careers,
background descriptions, stat conversions (between WFRP and other game
systems), and so on...
If you want me to take a look at these or want to share them with me, go
ahead. But if it's not some kind of Magnum Opus, you won't be able to get
access for the WFRP Adventure Collection this way. And your work will not
be included in the WFRP Adventure Collection either.
I am very sorry, but the WFRP Adventure Collection isn't meant to push beginning
GM's in the first place, but to motivate people to write down their own
adventures. There are many adventures freely available on the net - more
than a beginning GM needs to improve his GM skills.
I couldn't tell some people to better write their own stuff down and work
hard to gain access if I would other people take the easy way in.
If you want to send graphics, do so either in GIF or JPEG format, please.
You may also want to send material on paper to me. In this case, send any
stuff to the address at my personal homepage.